Unfollow, an escape game to recognize and abandon gender violence in the classroom.

Nov 21, 2021 | Obituary, Current affairs, Featured, Revista Lloseta, Uncategorized

According to the diagnosis on the perception of gender violence elaborated by the ICI, 70% of the girls know some case of gender violence in their environment, 20% have suffered it, 22% of the boys have exercised it.

Learning by playing in an active way, making decisions, choosing the most positive option, is the objective of the virtual escape room, Unfollow, designed by the ICI and that this morning the students of a high school class in Tenerife started to practice.

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The director of the Canary Islands Institute for Equality (ICI), Kika Fumero, participated in the activity organized this Friday in the classroom and took advantage of the meeting to reflect on gender violence and aspects “so worrying that are also detected among young people as the generalization of control practices in the couple, or the wide consumption of pornography”.

Kika Fumero presented the content of the game Unfollow, the version aimed at young people from 12 years old that they have practised today, and which deals with an everyday situation between a couple of boys and girls in which the boy controls the girl through social networks, passwords, etc. A third character appears in the game, representing egalitarian masculinity, who intercedes and rejects the attitude of the macho boy.

Students of IES Andrés Bello playing in the escape room against gender violence.
“We are sure,” she said, “that many students will feel identified with the situations it raises, subtle violence that they do not detect and are confused with trust. “Our objective is to put real situations on the table and give them tools to deal with them and get out of them,” she added.

Kika Fumero exposed some data from the diagnosis on the perceptions and attitudes of the Canarian youth towards gender violence carried out by the ICI and in which, among other aspects, it was concluded that the Canarian youth know and know what equality between women and men is, but they do not put it into practice.” We have to work intensely on prevention -he insisted- especially from the educational centres, and consolidate the changes in the discourse, creates the structural conditions so that they can go beyond the barrier of the discourse and permeate the practices”.

Among other figures, the study revealed that 70% of girls know of some case of gender violence in their environment, 20% have suffered it, 22% of boys have experienced it, and pornography is usually the main source of information on affective-sexual relationships for 40% of boys.

The game has a specific version for secondary school and another for primary school, both can be done through cell phones, tablets or digital boards and have an estimated duration of 45 minutes. The development is done through clues and as you progress, you use and discover codes and key terms that have to do with equality, with coeducation.

The theme of the game, aimed at children from 7 to 10 years old, is developed in a library where each participant, in groups or individually, must solve the exit of the characters that are locked in it.

The director also pointed out the importance for teachers to have “pleasant and attractive tools to work in class and involve students in such a complex and multifaceted issue as gender violence so that they can detect it, point it out and know how to act, what to do if they are victims or if they detect it in their environment”.